Improving second language vocabulary through gaming By nc

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Summary details

Sundqvist, P. & Wikström, P. (2015). Out-of-school digital gameplay and in-school L2 English vocabulary outcomes. System, 15(0), 65-76. doi:
Writer of summary
Faltas, M. et al.
Upload date
20 December 2019
Language summary written in
Participant type
Language being learned
Age of learners

First language of learners
Gender of learners
Context of language use
  • Gaming
Country / region
Educational stage

Feature being learned

Faltas, M. et al. (2019). Improving second language vocabulary through gaming. OASIS Summary of Sundqvist, P. & Wikström, P. (2015) in System.